![Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018 | by Newzoo | Medium Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018 | by Newzoo | Medium](https://miro.medium.com/v2/resize:fit:1400/1*GK3FzPprogyVAOB7xoA8AA.png)
Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018 | by Newzoo | Medium
![PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game](https://www.dsogaming.com/wp-content/uploads/2018/05/111-global-video-games-market-value.jpg)
PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game
![According to Newzoo Report, Mobile Gaming Market to Become Bigger Than Console or PC Gaming in 2016, and Only Grow From There – TouchArcade According to Newzoo Report, Mobile Gaming Market to Become Bigger Than Console or PC Gaming in 2016, and Only Grow From There – TouchArcade](https://cdn.toucharcade.com/wp-content/uploads/2016/04/Newzoo_2016_Global_Games_Market_PerSegment_Screen-1.jpg)
According to Newzoo Report, Mobile Gaming Market to Become Bigger Than Console or PC Gaming in 2016, and Only Grow From There – TouchArcade
![Daniel Ahmad on X: "China's domestic PC game revenue was $13.9 billion in 2020, down 4.9% YoY. Despite the decline, PC gaming accounts for more than 32% of game revenue and nearly Daniel Ahmad on X: "China's domestic PC game revenue was $13.9 billion in 2020, down 4.9% YoY. Despite the decline, PC gaming accounts for more than 32% of game revenue and nearly](https://pbs.twimg.com/media/E2aGvJRX0AUb6Af.jpg:large)